Monday, 13 October 2008

Four Girls One Club

Sorry for the lack of updates recently; I have started university properly now (second year) and been quite busy learning all kinds of new things, especially in 3d studio Max.

One major update in my life is that a Mod Club/Society has been set up at university, where we make game engine modifications to create games! The club has been divided into 2 (as about 60 people showed up!) and so we're kinda competing against each other to have the best 'mod'. I believe we're going to be making an Unreal Engine 3 mod, or at least I hope we are.. would be nice to use a different engine for a change. I am kind of stuck between the level design/animation/scripting role - scripting is something I'd really love to learn right now as its programming but not quite coding (so its programming with everything 'set up' for you ready to use.. if that makes sense). Scripting is used to actually modify the game engine to change the way you will play your game. So for example, in Source all the games are first person. However you can use scripting to change the game you're making to third person. That's just an example, there's many different things you can use scripting for, and it's a good thing to have on you're CV if you're wanting to be a games designer. I am looking at tutorials right now, and it seems there's alot of them for Aurora (the Neverwinter Nights engine) which coincidentally - I already have. So when I get home they're probably the first tutorials that I am going to go through for scripting. Also <3 NWN!

Our team for mod club needed a name. So we kinda went with 'Four Girls One Club' seeing as there is 4 girls in total in our team and it's just a bit of fun really. Naturally won't be writing that name on our CVs...

Terragen - not found a use for this (for me) yet but I'm sure will come in handy sometime soon for level design possibly?! Who knows. Its a really simple to use program that uses procedural terrain generation to create these amazing landscapes which you can then tweak to have water in certain areas, snowy mountains, fog, cloud cover.. basically anything environmental you can control. I am no expert on this.. so maybe I will shut up.. :D

I'm thinking on using this blog as a development aid for our Unreal 3 mod. Wednesday is our next meeting so may have to post then.

For now; I have character development to do for our OTHER game (done in Source, an actual uni assignment though) for a horse called Butterscotch.. won't go into much detail right now. Lets just say the game is My Little Pony crossed with Unreal. Then I have Computer Animation where I am creating a 20 second animation of a War of the Worlds tripod blowing down some buildings in a town, Facial modelling and Character Rigging (yes alot of 3d studio max, all useful though!)

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